Large City: Êkèkê Mêndê-fênê

Êkèkê Mêndê-fênê

Êkèkê Mêndê-fênê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceIletsksmama Zone
RegionG̈ogë-yafitê Holt
Founded1550
Community LeaderLord Hêbêv
Area166 km2 (66 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation12042 m (-3441 ft)
Average Yearly Precipitation70 cm/y (27 in/y)
Population39255
Population Density236 people per km2 (594 people per mi2)
Town AuraWild Magic
Naming
Native nameÊkèkê Mêndê-fênê
Pronunciation/diˈg̃ɪvɪ/ /ˈfɘnɘ/
Direct Translation[greedy] [host]
Translation[Not Yet Translated]

Êkèkê Mêndê-fênê (/diˈg̃ɪvɪ/ /ˈfɘnɘ/ [greedy] [host]) is a subtropical Large City located in the Iletsksmama Zone of the Engineer's Guild.

The name Êkèkê Mêndê-fênê is derived from the Sylvin language, as Êkèkê Mêndê-fênê was founded by Shêj, who was culturaly Iron Elf.

Climate

Êkèkê Mêndê-fênê has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 24°C (75°F). Êkèkê Mêndê-fênê receives an average of 70 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Êkèkê Mêndê-fênê covers an area of nearly 166 km2 (66 mi2), and an average elevation of 12042 m (-3441 ft) above sea level.

Overview

Êkèkê Mêndê-fênê was founded durring the early 16th century in spring of the year 1550, by Shêj. The establishment of Êkèkê Mêndê-fênê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shêj struck deals with nearby nations and communities to establish Êkèkê Mêndê-fênê as a prison colony.

Êkèkê Mêndê-fênê was built using the conventions of Iron Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Êkèkê Mêndê-fênê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Êkèkê Mêndê-fênê is buildings are arranged arrounded highly ordered system of broad flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Êkèkê Mêndê-fênê, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Êkèkê Mêndê-fênê has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Êkèkê Mêndê-fênê ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Êkèkê Mêndê-fênê is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Êkèkê Mêndê-fênê long.

Civic Infrastructure

Êkèkê Mêndê-fênê possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Êkèkê Mêndê-fênê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Êkèkê Mêndê-fênê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êkèkê Mêndê-fênê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êkèkê Mêndê-fênê's parks.

Êkèkê Mêndê-fênê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êkèkê Mêndê-fênê.

Êkèkê Mêndê-fênê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Êkèkê Mêndê-fênê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êkèkê Mêndê-fênê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Êkèkê Mêndê-fênê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Êkèkê Mêndê-fênê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê Mêndê-fênê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê Mêndê-fênê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êkèkê Mêndê-fênê's public wards, blessings, and other arcane systems.

Êkèkê Mêndê-fênê has an Millitary Academy which trains military officers and specilists.

Êkèkê Mêndê-fênê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Êkèkê Mêndê-fênê's grid is powered by a direct leyline tap.

Êkèkê Mêndê-fênê possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Êkèkê Mêndê-fênê has a first rate hospital which caters to anyone in need of long term medical care.

Êkèkê Mêndê-fênê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Êkèkê Mêndê-fênê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êkèkê Mêndê-fênê's natural decorations nor waterways.

Êkèkê Mêndê-fênê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Êkèkê Mêndê-fênê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êkèkê Mêndê-fênê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Êkèkê Mêndê-fênê is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Êkèkê Mêndê-fênê's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Êkèkê Mêndê-fênê during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Gremlin near Êkèkê Mêndê-fênê are known to be a mutant strain of the creature.

Êkèkê Mêndê-fênê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Wild Magic energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 73
  • Farmers: 122
  • Farm Laborer: 206
  • Hunters: 126
  • Milk Maids: 103
  • Ranchers: 50
  • Ranch Hands: 117
  • Shepherds: 109
    • Farmland: 158590 m2
    • Cattle and Similar Creatures: 9813
    • Poultry: 117765
    • Swine: 7851
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3925

Craftsmen

  • Arms and Toolmakers: 80
  • Blacksmiths: 89
  • Bookbinders: 50
  • Buckle-makers: 53
  • Cabinetmakers: 95
  • Candlemakers: 135
  • Carpenters: 137
  • Clothmakers: 109
  • Coach and Harness Makers: 41
  • Coopers: 103
  • Copper, Brass, Tin, Zinc, and Lead Workers: 54
  • Copyists: 38
  • Cutlers: 32
  • Fabricworkers: 85
  • Farrier: 237
  • Furriers: 25
  • Glassworkers: 145
  • Gunsmiths: 80
  • Harness-Makers: 37
  • Hatters: 76
  • Hosiery Workers: 28
  • Jewelers: 44
  • Leatherwrights: 100
  • Locksmiths: 39
  • Matchstick makers: 62
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 49
  • Paper Workers: 56
  • Plasterers: 54
  • Pursemakers: 65
  • Roofers: 40
  • Ropemakers: 38
  • Rugmakers: 38
  • Saddlers: 68
  • Scabbardmakers: 86
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 37
  • Soap and Tallow Workers: 133
  • Tailors: 253
  • Tanners: 50
  • Upholsterers: 56
  • Watchmakers: 53
  • Weavers: 115
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 27
  • Beer-Sellers: 56
  • Booksellers: 61
  • Butchers: 95
  • Chandlers: 95
  • Chicken Butchers: 113
  • Entrepreneurs: 40
  • Fine Clothiers: 103
  • Fishmongers: 103
  • Florists: 24
  • Potion Sellers: 67
  • Resellers: 170
  • Spice Merchants: 50
  • Wine-sellers: 76
  • Wheelwright: 64
  • Woodsellers: 39

Service workers

  • Bakers: 218
  • Barbers: 160
  • Coachmen: 57
  • Cooks: 186
  • Doctors: 80
  • Gamekeepers: 62
  • Grooms: 35
  • Hairdressers: 145
  • Healers: 107
  • Housekeepers: 112
  • Housemaids: 178
  • House Stewards: 112
  • Inns: 38
  • Laundry maids: 75
  • Maidservants: 145
  • Nursery Maids: 74
  • Pastrycooks: 135
  • Restaurateur: 157
  • Tavern Keepers: 157

Specialized Laborer

  • Ashworkers: 55
  • Bleachers: 37
  • Chemical Workers: 22
  • Coal Heavers: 83
  • In-Town Couriers: 93
  • Long Haul Couriers: 93
  • Dockyard Workers: 81
  • Gas Workers: 19
  • Hay Merchants: 31
  • Leech Collectors: 113
  • Millers: 93
  • Miners: 87
  • Oilmen and Polishers: 63
  • Postmen: 87
  • Pure Finder: 51
  • Skinners: 109
  • Sugar Refiners: 22
  • Tosher: 63
  • Warehousemen: 126
  • Watercarriers: 80
  • Watermen, Bargemen, etc.: 106

Skilled Laborers

  • Accountants: 53
  • Alchemist: 56
  • Clerk: 85
  • Dentists: 41
  • Educators: 113
  • Engineers: 57
  • Gardeners: 38
  • Mages: 29
  • Plumbers: 40
  • Pharmacist: 45
  • Professors: 17
  • Scientists: 28
  • Wizards: 17

Civil Servants

  • Adventurers: 37
  • Bankers: 53
  • Civil Clerks: 89
  • Civic Iudex: 46
  • Consultants: 25
  • Exorcist: 89
  • Fixers: 45
  • Kami Clerk: 84
  • Landlords: 80
  • Lawyers: 48
  • Legend Keepers: 66
  • Militia Officers: 280
  • Monks, Monastic: 115
  • Monks, Civic: 135
  • Historian, Oral: 83
  • Historian, Textual: 46
  • Policemen, Sheriffs, etc.: 95
  • Priests: 145
  • Rangers: 52
  • Rat Catchers: 62
  • Scholars: 62
  • Spiritualist: 72
  • Slayers: 21
  • Storytellers: 153
  • Military Officers: 145

Cottage Industries

  • Brewers: 112
  • Comfort Services: 163
  • Enchanters: 44
  • Herbalists: 46
  • Jaminators: 135
  • Needleworkers: 130
  • Potters: 66
  • Preserve Makers: 126
  • Quilters: 54
  • Seamsters: 218
  • Spinners: 122
  • Tinker: 43
  • Weaver: 100

Artists

  • Actors: 43
  • Architects: 15
  • Bards: 63
  • Costumers: 23
  • Dancers: 46
  • Drafters: 26
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 41
  • Inlayers: 37
  • Musicians: 112
  • Painters, Art: 20
  • Playwrights: 43
  • Sculptors, Art: 33
  • Wood Carvers: 126
  • Writers: 145

Produce Industries

  • Butter Churners: 130
  • Canners: 122
  • Cheesmakers: 118
  • Ice Merchants: 17
  • Millers: 83
  • Picklers: 68
  • Smokers: 49
  • Stockmakers: 43
  • Tobacconists: 57
  • Tallowmakers: 93

14853 of Êkèkê Mêndê-fênê's population work within a Foundational Occupation.

21262 of Êkèkê Mêndê-fênê's population do not work in a formal occupation, but do contribute to the local economy. 3140 (8%) are noncontributers.

Points of Interest

Êkèkê Mêndê-fênê was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Êkèkê Mêndê-fênê is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century an unusualy harsh winter spawned a deadly blizard to Êkèkê Mêndê-fênê. The ice, snow, and wind killed 265 people, 288 livestock, and destroyed 40. The event is remembered as Suffering's Breath.

History